Meeting Info:
dESIGN12+ #13:
Dr. phil. Dr. rer. cult. RUDOLF INDERST: "Lusciously Ludic Libraries"
Wednesday, 12.01.2022, 6-8 pm (CET)
Hosted by Prof. Roger Walk
Sprache: englisch/deutsch
Webex-link to join:
https://fh-dortmund.webex.com/fh-dortmund-de/j.php?MTID=m34ccfdb3e42e1b00ca885018921714ad
The experience of space has become a key element in understanding games and how to play them. Navigable 3D spaces enable players to run, jump, fly, or even teleport through fictional worlds that come to life in their imagination. Players encounter these spaces through a combination of perception and interaction. Furthermore, game spaces can evoke narratives since the player interprets them to engage with them. Therefore ludic topographies are not just visual spectacles but meaningful virtual locations. In my talk, I'd like to take a closer look at a specific space that is intertwined with our current cultural knowledge (following Michael Titzmann) of science, technology, and research: Libraries are frequently visited locations in the history of video and computer games. Their topographies leave their mark on the players' experience as they are merged areas of the fictional and functional at the same time. Libraries are places of world-building and world enrichment. Adventures and role-playing games such as The Elder Scrolls V: Skyrim feature cozy or piously spaces for knowledge enhancement. They also represent progress in simulation games like SimCity or strategy titles like Civilization V.
Biography
Dr. Dr. Rudolf Inderst, M.A. has been enjoying video games since 1985. Having studied Political Science, American Cultural Studies and Contemporary History at LMU, he holds a Ph.D in American Cultural Studies and a second doctoral degree in Media Science from the University of Passau. He specializes in Game Studies, Game Journalism, Game Communities and is particularly interested in political theory and the history of ideas.
Website: https://inderst.wordpress.com/about